Small Town: Mpfoű āndy Nêōw

Mpfoű āndy Nêōw

Mpfoű āndy Nêōw
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceQovuhese Provence
RegionS̺ume Osi Heath
Founded1462
Community LeaderAutocrat Neryl
Area3 km2 (1 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2222 m (7290 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population929
Population Density309 people per km2 (929 people per mi2)
Town AuraTruename Magic
Naming
Native nameMpfoű āndy Nêōw
Pronunciation/mpʰaʊ̯̋/ /ɑ̄ndiː/
Direct Translation[live] [situation (circumstances; context)]
Translation[Not Yet Translated]

Mpfoű āndy Nêōw (/mpʰaʊ̯̋/ /ɑ̄ndiː/ [live] [situation (circumstances; context)]) is a subtropical Small Town located in the Qovuhese Provence of the Kingdom of Hobben.

The name Mpfoű āndy Nêōw is derived from the Goblin language, as Mpfoű āndy Nêōw was founded by Bibnen, who was culturaly Hobgoblin.

Climate

Mpfoű āndy Nêōw has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 11°C (51°F). Mpfoű āndy Nêōw receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Mpfoű āndy Nêōw covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2222 m (7290 ft) above sea level.

Overview

Mpfoű āndy Nêōw was founded durring the late 16th century in winter of the year 1462, by Bibnen. The establishment of Mpfoű āndy Nêōw suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mpfoű āndy Nêōw was built using the conventions of Hobgoblin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Mpfoű āndy Nêōw is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mpfoű āndy Nêōw is buildings are arranged within a network of spacious carved bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Mpfoű āndy Nêōw's bare minimum defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Right off the bat Mpfoű āndy Nêōw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Mpfoű āndy Nêōw is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Mpfoű āndy Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mpfoű āndy Nêōw.

Mpfoű āndy Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mpfoű āndy Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mpfoű āndy Nêōw's public wards, blessings, and other arcane systems.

Mpfoű āndy Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mpfoű āndy Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mpfoű āndy Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mpfoű āndy Nêōw's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Mpfoű āndy Nêōw there are unidentifiable people in the fog, but it seems to be okay.

The Goldpebble near Mpfoű āndy Nêōw are known to be almost tame, such that they can be put to domestic use.

Mpfoű āndy Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Chronomancy energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3753 m2
    • Cattle and Similar Creatures: 232
    • Poultry: 2787
    • Swine: 185
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 92

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 5
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

264 of Mpfoű āndy Nêōw's population work within a Foundational Occupation.

600 of Mpfoű āndy Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 65 (7%) are noncontributers.

Points of Interest

The center of Mpfoű āndy Nêōw's town square was built around an ancient standing stone.

POI

History

A vast influx of newcomers over the last (20198 % 6)+1 years has greatly spiked Mpfoű āndy Nêōw's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Mpfoű āndy Nêōw. The recitation of the hero's story remains a popular tavern and fair tale.

History